![]() ![]() You must breathe life into this framework after you flesh it out. Like… lots of monsters – caverns and caverns of 12 bugbears, 14 bugbears, 10 trolls, 18 trolls, no treasure – as Gygax says at the start “Here are the bones of the adventure.Seeing as there are a lot of passages and travelling, two and half whole pages are given to random encounter tables and descriptions.Besides the main route through the underdark, there are lots of side passages and big encounter areas that are “to be designed by the DM or in a Forthcoming Module”, (which they never were).Gygax says this module should not be as difficult as G3 and is more of an introduction to the underworld for the players.It’s nice to have a bit of art at the start showing the hoists across the river of lava from the end of G3.Interesting that the module cover mentions the forthcoming Q1 which would take years to come out.Nicely laid out tables, new fonts, and some. ![]() It’s clear to see the advancements in skill that Gygax, Tim Kask and TSR were gaining. Like the increasing levels of design and layout exhibited by the Strategic Review and Dragon magazines as more issues were published. The competition ends when the preset time is up. One thing that stands out about this book is the increasing level of polish. The giant slug picture is just such classic D&D It’s set up to run a certain period of time, regardless of how frequent or sparse the bidding is, and the entire process is run by a computer.DCS III had the lion’s share of the incidental art as well – another 8 pieces, with Trampier only providing 3.Back cover by DCS III – nice for the players to see because it shows the 3 main monster types they encounter – trolls, troglodytes, bugbears AuctionSieve 3.0.Gygax cautions the DM to read the whole module and the next two to figure out how much help the elves will be to the party, depending on their numbers and level strength.First module to have the Underdark! Not that it was called that at this time.First mention I can see of the expression “The Game Wizards”.First modules to have Wizard logo, not Lizard logo.First module to have 1 map level go over 2 panels.First module with 2 versions of a map – one for the DM, a matching partial one for the players.First module with tear off hand-out map for the players!. ![]()
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