![]() ![]() Continue down the hallway to reach the electric generator labelled “IDEA”.Enter through the door and continue right, following the red trail.Jump on the staircase of boxes to reach the top of the tower and proceed into the darkness.Enter the adjacent room and you’ll find that a new pathway has been revealed… above a tower of boxes. Make the red exit sign huge again and orient it so that it shines on the adjacent room (beyond the glass wall).Take the exit to go to another room with a red trail. Jump onto the boxes to find a path within, and remember to take the exit sign with you or you’ll have to flail around in the dark! Eventually you’ll find an exit from the room.Proceed through this corridor and into a room full of boxes. Take the exit sign out of the red-lit room, the way you came, and you’ll find a dark corridor going right.Enlarge it enough to serve as a great source of light. Take the red exit sign from behind the boarded-up doorway.Go up the stairs and follow the corridor with the recessed floor lights.Go right as it says and you’ll find a staircase. Keep going backwards until you see the arrow silhouette pointing right.This is a room where one side is dark, so go straight into the darkness and turn around to find that you’ve entered a new corridor. At one point, the door will close behind you and you might think you’re in a dead end. Continue to follow the red trail up the stairs and through the corridors.Follow the boards to end up on the other side (remember to contrast the darkness of the wooden boards with the red paint of the pit below). Take a leap of faith to land on a wooden board obscured by the darkness or find where a plank meets the floor to the far left.Follow the red liquid trail, and as you proceed you’ll discover a gigantic, red pit.Go straight through the door that’s partially obstructed by diet soda boxes, and through the next door.You’ll find yourself in another parallel corridor. Here, you need to walk into the darkness on the right side of the corridor (facing the dead end). In the room after, jump over the tables covered in blue tarp and acetylene tanks to proceed to the next door.Proceed through the next set of doors until you find yourself in a room full of boxes, and then another room full of boxes.Enter the door to the top-right that’s illuminated by the red light.Head out of Suite E, through the reception area and into the long corridor.Play around with them a bit to figure out how to make items smaller or larger. You can grab the yellow chess pawns on the table in the next room to understand how perception works in this game. ![]() Go through the corridor that has appeared. Interact with it to sign it, and then turn around. Walk up to the Terms of Service document on the table. Welcome to the Into Indie Games walkthrough of Superliminal! Much of the best parts of Superliminal involve figuring out a tricky puzzle by yourself, so I recommend you only consult this guide when you absolutely are stuck!įor more information on Superliminal, check out the official website here. 21 May, 2020 Stuck in Superliminal? Find out how to get started and make things bigger and smaller with our walkthrough of the first level of the game. ![]()
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